#include "ConfirmScreen.h" #include #include "SmallButton.h" #include "minecraft/client/gui/Button.h" #include "minecraft/client/gui/Screen.h" #include "minecraft/locale/Language.h" ConfirmScreen::ConfirmScreen(Screen* parent, const std::string& title1, const std::string& title2, int id) { this->parent = parent; this->title1 = title1; this->title2 = title2; this->id = id; Language* language = Language::getInstance(); yesButton = language->getElement("gui.yes"); noButton = language->getElement("gui.no"); } ConfirmScreen::ConfirmScreen(Screen* parent, const std::string& title1, const std::string& title2, const std::string& yesButton, const std::string& noButton, int id) { this->parent = parent; this->title1 = title1; this->title2 = title2; this->yesButton = yesButton; this->noButton = noButton; this->id = id; } void ConfirmScreen::init() { buttons.push_back(new SmallButton(0, width / 2 - 155 + 0 % 2 * 160, height / 6 + 24 * 4, yesButton)); buttons.push_back(new SmallButton(1, width / 2 - 155 + 1 % 2 * 160, height / 6 + 24 * 4, noButton)); } void ConfirmScreen::buttonClicked(Button* button) { parent->confirmResult(button->id == 0, id); } void ConfirmScreen::render(int xm, int ym, float a) { renderBackground(); drawCenteredString(font, title1, width / 2, 70, 0xffffff); drawCenteredString(font, title2, width / 2, 90, 0xffffff); Screen::render(xm, ym, a); // 4J - debug code - remove // static int count = 0; // if (count++ == 100) { // count = 0; // buttonClicked(buttons[0]); // } }