#include "ProgressRenderer.h" #include "java/System.h" #include "minecraft/client/Minecraft.h" std::recursive_mutex ProgressRenderer::s_progress; ProgressRenderer::ProgressRenderer(Minecraft* minecraft) { status = -1; title = -1; lastTime = System::currentTimeMillis(); noAbort = false; this->minecraft = minecraft; this->m_eType = eProgressStringType_ID; } void ProgressRenderer::progressStart(int title) { noAbort = false; _progressStart(title); } void ProgressRenderer::progressStartNoAbort(int string) { noAbort = true; _progressStart(string); } void ProgressRenderer::_progressStart(int title) { // 4J Stu - Removing all progressRenderer rendering. This will be replaced // on the xbox if (!minecraft->running) { if (noAbort) return; // throw new StopGameException(); // 4J - removed } { std::lock_guard lock( ProgressRenderer::s_progress); lastPercent = 0; this->title = title; } } void ProgressRenderer::progressStage(int status) { if (!minecraft->running) { if (noAbort) return; // throw new StopGameException(); // 4J - removed } lastTime = 0; { std::lock_guard lock( ProgressRenderer::s_progress); m_eType = eProgressStringType_ID; this->status = status; } progressStagePercentage(-1); lastTime = 0; } void ProgressRenderer::progressStagePercentage(int i) { // 4J Stu - Removing all progressRenderer rendering. This will be replaced // on the xbox { std::lock_guard lock( ProgressRenderer::s_progress); lastPercent = i; } } int ProgressRenderer::getCurrentPercent() { int returnValue = 0; { std::lock_guard lock( ProgressRenderer::s_progress); returnValue = lastPercent; } return returnValue; } int ProgressRenderer::getCurrentTitle() { int returnValue; { std::lock_guard lock( ProgressRenderer::s_progress); returnValue = title; } return returnValue; } int ProgressRenderer::getCurrentStatus() { int returnValue; { std::lock_guard lock( ProgressRenderer::s_progress); returnValue = status; } return returnValue; } ProgressRenderer::eProgressStringType ProgressRenderer::getType() { eProgressStringType returnValue; { std::lock_guard lock( ProgressRenderer::s_progress); returnValue = m_eType; } return returnValue; } void ProgressRenderer::setType(eProgressStringType eType) { std::lock_guard lock(ProgressRenderer::s_progress); m_eType = eType; } void ProgressRenderer::progressStage(std::string& wstrText) { std::lock_guard lock(ProgressRenderer::s_progress); m_wstrText = wstrText; m_eType = eProgressStringType_String; } std::string& ProgressRenderer::getProgressString(void) { std::lock_guard lock(ProgressRenderer::s_progress); std::string& temp = m_wstrText; return temp; }