#include "UIComponent_MenuBackground.h" #include "app/common/Iggy/include/iggy.h" #include "app/common/UI/UILayer.h" #include "app/common/UI/UIScene.h" #include "platform/renderer/renderer.h" #ifndef _ENABLEIGGY #include "app/common/Iggy/iggy_stubs.h" #endif #include "app/common/Iggy/include/rrCore.h" #include "app/common/UI/ConsoleUIController.h" UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { m_bSplitscreen = false; // Setup all the Iggy references we need for this scene initialiseMovie(); } std::string UIComponent_MenuBackground::getMoviePath() { switch (m_parentLayer->getViewport()) { case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_TOP: case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM: case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; break; case IPlatformRenderer::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; break; } // We use the fullscreen one even in splitscreen, just draw different parts // of it return "MenuBackground"; } void UIComponent_MenuBackground::render( S32 width, S32 height, IPlatformRenderer::eViewportType viewport) { if (m_bSplitscreen) { S32 xPos = 0; S32 yPos = 0; switch (viewport) { case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: yPos = (S32)(ui.getScreenHeight() / 2); break; case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); break; case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); yPos = (S32)(ui.getScreenHeight() / 2); break; default: break; } ui.setupRenderPosition(xPos, yPos); S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = height; switch (viewport) { case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_RIGHT: tileHeight = (S32)(ui.getScreenHeight()); break; case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_TOP: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case IPlatformRenderer::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case IPlatformRenderer::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: tileYStart = (S32)(m_movieHeight / 2); break; default: break; } IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight); IggyPlayerDrawTilesStart(getMovie()); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart, tileXStart + tileWidth, tileYStart + tileHeight, 0); IggyPlayerDrawTilesEnd(getMovie()); } else { UIScene::render(width, height, viewport); } }