#include "DLCLocalisationFile.h" #include "DLCManager.h" #include "app/common/DLC/DLCFile.h" #include "app/common/Game.h" #include "minecraft/locale/StringTable.h" DLCLocalisationFile::DLCLocalisationFile(const std::string& path) : DLCFile(DLCManager::e_DLCType_LocalisationData, path) { m_strings = nullptr; } void DLCLocalisationFile::addData(std::uint8_t* pbData, std::uint32_t dataBytes) { m_strings = new StringTable( std::span(pbData, dataBytes), app.getLocale()); }