/// @ref core
/// @file glm/ext/vector_float4.hpp
#pragma once
#include "../detail/type_vec4.hpp"
namespace glm
{
/// @addtogroup core_vector
/// @{
/// 4 components vector of single-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef vec<4, float, defaultp> vec4;
/// @}
}//namespace glm
#if GLM_CONFIG_CTOR_INIT == GLM_DISABLE
static_assert(std::is_trivially_default_constructible::value);
#endif
static_assert(std::is_trivially_copy_assignable::value);
static_assert(std::is_trivially_copyable::value);
static_assert(std::is_copy_constructible::value);
static_assert(glm::vec4::length() == 4);