// Minecraft.cpp : Defines the entry point for the application. // #include #include #include "app/common/src/Network/Socket.h" #include "util/StringHelpers.h" #include "minecraft/client/User.h" #include "minecraft/client/multiplayer/ClientConnection.h" #include "minecraft/client/multiplayer/ConnectScreen.h" #include "minecraft/client/player/LocalPlayer.h" #include "minecraft/locale/Language.h" #include "minecraft/server/MinecraftServer.h" #include "minecraft/stats/StatsCounter.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/item/MapItem.h" #include "minecraft/world/item/crafting/Recipes.h" #include "minecraft/world/item/crafting/Recipy.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/phys/AABB.h" #include "minecraft/world/phys/Vec3.h" // #include "Social/SocialManager.h" // #include "app/common/src/Leaderboards/LeaderboardManager.h" // #include "../Common/XUI/XUI_Scene_Container.h" // #include "NetworkManager.h" #include "../Resource.h" #include "Sentient/SentientManager.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h" #include "minecraft/client/Options.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/world/level/chunk/storage/OldChunkStorage.h" HINSTANCE hMyInst; LRESULT CALLBACK DlgProc(HWND hWndDlg, uint32_t Msg, WPARAM wParam, LPARAM lParam); char chGlobalText[256]; uint16_t ui16GlobalText[256]; #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 // #define THREE_MB 3145728 // minimum save size (checking for this on a // selected device) #define FIVE_MB 5242880 // minimum save size (checking for // this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR // space required for a save (checking for this on a selected device) #define FIFTY_ONE_MB \ (1000000 * 51) // Maximum TCR space required for a save is 52MB (checking // for this on a selected device) // #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 uint32_t dwProfileSettingsA[NUM_PROFILE_VALUES] = {0, 0, 0, 0, 0}; //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app // time // as a LARGE_INTEGER so that we don't lose precision after // running for a long time. //------------------------------------------------------------------------------------- bool g_bWidescreen = true; int g_iScreenWidth = 1920; int g_iScreenHeight = 1080; void DefineActions(void) { // The app needs to define the actions required, and the possible mappings // for these // Split into Menu actions, and in-game actions InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_0, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_1, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps( MAP_STYLE_2, ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } HINSTANCE g_hInst = nullptr; HWND g_hWnd = nullptr; D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; ID3D11Device* g_pd3dDevice = nullptr; ID3D11DeviceContext* g_pImmediateContext = nullptr; IDXGISwapChain* g_pSwapChain = nullptr; ID3D11RenderTargetView* g_pRenderTargetView = nullptr; ID3D11DepthStencilView* g_pDepthStencilView = nullptr; ID3D11Texture2D* g_pDepthStencilBuffer = nullptr; // // FUNCTION: WndProc(HWND, uint32_t, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, uint32_t message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, "Minecraft"); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wcex.lpszMenuName = "Minecraft"; wcex.lpszClassName = "MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // bool InitInstance(HINSTANCE hInstance, int nCmdShow) { g_hInst = hInstance; // Store instance handle in our global variable RECT wr = {0, 0, g_iScreenWidth, g_iScreenHeight}; // set the size, but not the position AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, false); // adjust the size g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, wr.right - wr.left, // width of the window wr.bottom - wr.top, // height of the window nullptr, nullptr, hInstance, nullptr); if (!g_hWnd) { return false; } ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd); return true; } // 4J Stu - These functions are referenced from the Windows Input library void ClearGlobalText() { // clear the global text memset(chGlobalText, 0, 256); memset(ui16GlobalText, 0, 512); } uint16_t* GetGlobalText() { // copy the ch text to ui16 char* pchBuffer = (char*)ui16GlobalText; for (int i = 0; i < 256; i++) { pchBuffer[i * 2] = chGlobalText[i]; } return ui16GlobalText; } void SeedEditBox() { DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED), g_hWnd, reinterpret_cast(DlgProc)); } //--------------------------------------------------------------------------- LRESULT CALLBACK DlgProc(HWND hWndDlg, uint32_t Msg, WPARAM wParam, LPARAM lParam) { switch (Msg) { case WM_INITDIALOG: return true; case WM_COMMAND: switch (wParam) { case IDOK: // Set the text GetDlgItemText(hWndDlg, IDC_EDIT, chGlobalText, 256); EndDialog(hWndDlg, 0); return true; } break; } return false; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- int32_t InitDevice() { int32_t hr = 0; RECT rc; GetClientRect(g_hWnd, &rc); uint32_t width = rc.right - rc.left; uint32_t height = rc.bottom - rc.top; // app.DebugPrintf("width: %d, height: %d\n", width, height); width = g_iScreenWidth; height = g_iScreenHeight; app.DebugPrintf("width: %d, height: %d\n", width, height); uint32_t createDeviceFlags = 0; #if defined(_DEBUG) createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; uint32_t numDriverTypes = ARRAYSIZE(driverTypes); D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; uint32_t numFeatureLevels = ARRAYSIZE(featureLevels); DXGI_SWAP_CHAIN_DESC sd; memset(&sd, 0, sizeof(sd)); sd.BufferCount = 1; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = true; for (uint32_t driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext); if (HRESULT_SUCCEEDED(hr)) break; } if (FAILED(hr)) return hr; // Create a render target view ID3D11Texture2D* pBackBuffer = nullptr; hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&pBackBuffer); if (FAILED(hr)) return hr; // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; descDepth.Width = width; descDepth.Height = height; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; descDepth.CPUAccessFlags = 0; descDepth.MiscFlags = 0; hr = g_pd3dDevice->CreateTexture2D(&descDepth, nullptr, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0; hr = g_pd3dDevice->CreateDepthStencilView( g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &g_pRenderTargetView); pBackBuffer->Release(); if (FAILED(hr)) return hr; g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView); // Setup the viewport D3D11_VIEWPORT vp; vp.Width = (float)width; vp.Height = (float)height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pImmediateContext->RSSetViewports(1, &vp); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); return 0; } //-------------------------------------------------------------------------------------- // Render the frame //-------------------------------------------------------------------------------------- void Render() { // Just clear the backbuffer float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor); g_pSwapChain->Present(0, 0); } //-------------------------------------------------------------------------------------- // Clean up the objects we've created //-------------------------------------------------------------------------------------- void CleanupDevice() { if (g_pImmediateContext) g_pImmediateContext->ClearState(); if (g_pRenderTargetView) g_pRenderTargetView->Release(); if (g_pSwapChain) g_pSwapChain->Release(); if (g_pImmediateContext) g_pImmediateContext->Release(); if (g_pd3dDevice) g_pd3dDevice->Release(); } int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); if (lpCmdLine) { if (lpCmdLine[0] == '1') { g_iScreenWidth = 1280; g_iScreenHeight = 720; } else if (lpCmdLine[0] == '2') { g_iScreenWidth = 640; g_iScreenHeight = 480; } else if (lpCmdLine[0] == '3') { // Vita g_iScreenWidth = 720; g_iScreenHeight = 408; // Vita native // g_iScreenWidth = 960; // g_iScreenHeight = 544; } } // Initialize global strings MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance(hInstance, nCmdShow)) { return false; } hMyInst = hInstance; if (FAILED(InitDevice())) { CleanupDevice(); return 0; } static bool bTrialTimerDisplayed = true; app.loadMediaArchive(); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); app.loadStringTable(); ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight); //////////////// // Initialise // //////////////// // Set the number of possible joypad layouts that the user can switch // between, and the number of actions InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); // Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0, 0); InputManager.SetKeyRepeatRate(0.3f, 0.2f); // Initialise the profile manager with the game Title ID, Offer ID, a // profile version number, and the number of profile values and settings ProfileManager.Initialise( TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); // Set a callback for the default player options to be set - when there is // no profile data for the player ProfileManager.SetDefaultOptionsCallback( [](C_4JProfile::PROFILESETTINGS* pSettings, int iPad) { return Game::DefaultOptionsCallback(&app, pSettings, iPad); }); // QNet needs to be setup after profile manager, as we do not want its // Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does // mean that we need to have a callback in the ProfileManager for // XN_LIVE_INVITE_ACCEPTED for QNet. g_NetworkManager.Initialise(); // 4J-PB moved further down // app.InitGameSettings(); // debug switch to trial version ProfileManager.SetDebugFullOverride(true); // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024 * 1024); // Initialise TLS for AABB and Vec3 pools, for this main thread Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft* pMinecraft = Minecraft::GetInstance(); app.InitGameSettings(); app.InitialiseTips(); // Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC, 1.0f); pMinecraft->options->set(Options::Option::SOUND, 1.0f); // app.TemporaryCreateGameStart(); // Sleep(10000); MSG msg = {0}; while (WM_QUIT != msg.message) { if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); continue; } RenderManager.StartFrame(); // static bool bPlay=false; // if(bPlay) // { // bPlay=false; // app.audio.PlaySound(); // } app.UpdateTime(); InputManager.Tick(); // ProfileManager.Tick(); StorageManager.Tick(); RenderManager.Tick(); // Tick the social networking manager. // CSocialManager::Instance()->Tick(); // Tick sentient. // SentientManager.Tick(); // g_NetworkManager.DoWork(); // LeaderboardManager::Instance()->Tick(); // Render game graphics. if (app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())); } else { pMinecraft->soundEngine->tick(nullptr, 0.0f); pMinecraft->textures->tick(true, false); if (app.GetReallyChangingSessionType()) { pMinecraft ->tickAllConnections(); // Added to stop timing out when we // are waiting after converting to // an offline game } } pMinecraft->soundEngine->playMusicTick(); ui.tick(); ui.render(); // Present the frame. RenderManager.Present(); ui.CheckMenuDisplayed(); // Any threading type things to deal with from the xui side? app.HandleXuiActions(); // need to turn off the trial timer if it was on if (bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed = false; } // Fix for #7318 - Title crashes after short soak in the leaderboards } // Free resources, unregister custom classes, and exit. // app.Uninit(); g_pd3dDevice->Release(); }