#include "../../Platform/stdafx.h" #include #include #include "../../IO/Streams/InputOutputStream.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../IO/Streams/Compression.h" #include "PacketListener.h" #include "BlockRegionUpdatePacket.h" #include "../../Level/LevelChunk.h" #include "../../Level/Storage/DataLayer.h" #include "../../Level/Dimensions/Dimension.h" #define BLOCK_REGION_UPDATE_FULLCHUNK 0x01 #define BLOCK_REGION_UPDATE_ZEROHEIGHT \ 0x02 // added so we can still send a byte for ys, which really needs the // range 0-256 BlockRegionUpdatePacket::~BlockRegionUpdatePacket() { delete[] buffer.data; } BlockRegionUpdatePacket::BlockRegionUpdatePacket() { shouldDelay = true; x = 0; y = 0; z = 0; xs = 0; ys = 0; zs = 0; bIsFullChunk = false; } BlockRegionUpdatePacket::BlockRegionUpdatePacket(int x, int y, int z, int xs, int ys, int zs, Level* level) { shouldDelay = true; this->x = x; this->y = y; this->z = z; this->xs = xs; this->ys = ys; this->zs = zs; bIsFullChunk = false; levelIdx = ((level->dimension->id == 0) ? 0 : ((level->dimension->id == -1) ? 1 : 2)); // 4J - if we are compressing a full chunk, re-order the blocks so that they // compress better // TODO - we should be using compressed data directly here rather than // decompressing first and then recompressing... byteArray rawBuffer; if (xs == 16 && ys == Level::maxBuildHeight && zs == 16 && ((x & 15) == 0) && (y == 0) && ((z & 15) == 0)) { bIsFullChunk = true; LevelChunk* lc = level->getChunkAt(x, z); rawBuffer = lc->getReorderedBlocksAndData(x & 0xF, y, z & 0xF, xs, this->ys, zs); } else { MemSect(50); rawBuffer = level->getBlocksAndData(x, y, z, xs, ys, zs, false); MemSect(0); } if (rawBuffer.length == 0) { size = 0; buffer = byteArray(); } else { // We don't know how this will compress - just make a fixed length // buffer to initially decompress into Some small sets of blocks can end // up compressing into something bigger than their source unsigned char* ucTemp = new unsigned char[(256 * 16 * 16 * 5) / 2]; unsigned int inputSize = (256 * 16 * 16 * 5) / 2; Compression::getCompression()->CompressLZXRLE( ucTemp, &inputSize, rawBuffer.data, (unsigned int)rawBuffer.length); // app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", // x>>4, z>>4, rawBuffer.length, inputSize); unsigned char* ucTemp2 = new unsigned char[inputSize]; memcpy(ucTemp2, ucTemp, inputSize); delete[] ucTemp; buffer = byteArray(ucTemp2, inputSize); delete[] rawBuffer.data; size = inputSize; } } void BlockRegionUpdatePacket::read(DataInputStream* dis) // throws IOException { uint8_t chunkFlags = dis->readByte(); x = dis->readInt(); y = dis->readShort(); z = dis->readInt(); xs = dis->read() + 1; ys = dis->read() + 1; zs = dis->read() + 1; bIsFullChunk = (chunkFlags & BLOCK_REGION_UPDATE_FULLCHUNK) ? true : false; if (chunkFlags & BLOCK_REGION_UPDATE_ZEROHEIGHT) ys = 0; size = dis->readInt(); levelIdx = (size >> 30) & 3; size &= 0x3fffffff; if (size == 0) { buffer = byteArray(); } else { byteArray compressedBuffer(size); bool success = dis->readFully(compressedBuffer); int bufferSize = xs * ys * zs * 5 / 2; // Add the size of the biome data if it's a full chunk if (bIsFullChunk) bufferSize += (16 * 16); buffer = byteArray(bufferSize); unsigned int outputSize = buffer.length; if (success) { Compression::getCompression()->DecompressLZXRLE( buffer.data, &outputSize, compressedBuffer.data, size); } else { app.DebugPrintf( "Not decompressing packet that wasn't fully read\n"); } // printf("Block (%d %d %d), (%d %d %d) coming in decomp from %d to //%d\n",x,y,z,xs,ys,zs,size,outputSize); delete[] compressedBuffer.data; assert(buffer.length == outputSize); } } void BlockRegionUpdatePacket::write( DataOutputStream* dos) // throws IOException { uint8_t chunkFlags = 0; if (bIsFullChunk) chunkFlags |= BLOCK_REGION_UPDATE_FULLCHUNK; if (ys == 0) chunkFlags |= BLOCK_REGION_UPDATE_ZEROHEIGHT; dos->writeByte(chunkFlags); dos->writeInt(x); dos->writeShort(y); dos->writeInt(z); dos->write(xs - 1); dos->write(ys - 1); dos->write(zs - 1); int sizeAndLevel = size; sizeAndLevel |= (levelIdx << 30); dos->writeInt(sizeAndLevel); dos->write(buffer, 0, size); } void BlockRegionUpdatePacket::handle(PacketListener* listener) { listener->handleBlockRegionUpdate(shared_from_this()); } int BlockRegionUpdatePacket::getEstimatedSize() { return 17 + size; }