#pragma once #include #include "Packet.h" #include "../../Entities/SyncedEntityData.h" class Player; class AddPlayerPacket : public Packet, public std::enable_shared_from_this { private: std::shared_ptr entityData; std::vector >* unpack; public: int id; std::wstring name; int x, y, z; char yRot, xRot; int carriedItem; PlayerUID xuid; // 4J Added PlayerUID OnlineXuid; // 4J Added std::uint8_t m_playerIndex; // 4J Added std::uint32_t m_skinId; // 4J Added std::uint32_t m_capeId; // 4J Added unsigned int m_uiGamePrivileges; // 4J Added std::uint8_t yHeadRot; // 4J Added AddPlayerPacket(); ~AddPlayerPacket(); AddPlayerPacket(std::shared_ptr player, PlayerUID xuid, PlayerUID OnlineXuid, int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp); virtual void read(DataInputStream* dis); virtual void write(DataOutputStream* dos); virtual void handle(PacketListener* listener); virtual int getEstimatedSize(); std::vector >* getUnpackedData(); public: static std::shared_ptr create() { return std::shared_ptr(new AddPlayerPacket()); } virtual int getId() { return 20; } };