#pragma once class Vec3; class TilePos { public: int x, y, z; public: TilePos(int x, int y, int z); TilePos(Vec3* p); // 4J - brought forward from 1.2.3 static int hash_fnct(const TilePos& k); static bool eq_test(const TilePos& x, const TilePos& y); }; struct TilePosKeyHash { int operator()(const TilePos& k) const { return TilePos::hash_fnct(k); } }; struct TilePosKeyEq { bool operator()(const TilePos& x, const TilePos& y) const { return TilePos::eq_test(x, y); } };