#pragma once // If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the // oldest ones This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being // the number of dimensions in future versions) #define MAX_PLAYER_DATA_SAVES 80 class Player; class PlayerIO { public: virtual void save(std::shared_ptr player) = 0; virtual CompoundTag* load(std::shared_ptr player) = 0; virtual CompoundTag* loadPlayerDataTag( PlayerUID xuid) = 0; // 4J Changed from std::string name to xuid // 4J Added virtual void clearOldPlayerFiles() = 0; virtual void saveMapIdLookup() = 0; virtual void deleteMapFilesForPlayer(std::shared_ptr player) = 0; virtual void saveAllCachedData() = 0; };