#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.entity.player.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.chunk.storage.h" #include "../../Headers/net.minecraft.world.level.dimension.h" #include "../../Headers/com.mojang.nbt.h" #include "MemoryLevelStorage.h" #include "../../IO/Files/ConsoleSaveFileIO.h" MemoryLevelStorage::MemoryLevelStorage() {} LevelData* MemoryLevelStorage::prepareLevel() { return NULL; } void MemoryLevelStorage::checkSession() {} ChunkStorage* MemoryLevelStorage::createChunkStorage(Dimension* dimension) { return new MemoryChunkStorage(); } void MemoryLevelStorage::saveLevelData( LevelData* levelData, std::vector >* players) {} void MemoryLevelStorage::saveLevelData(LevelData* levelData) {} PlayerIO* MemoryLevelStorage::getPlayerIO() { return this; } void MemoryLevelStorage::closeAll() {} void MemoryLevelStorage::save(std::shared_ptr player) {} bool MemoryLevelStorage::load(std::shared_ptr player) { return false; } CompoundTag* MemoryLevelStorage::loadPlayerDataTag( const std::wstring& playerName) { return NULL; } ConsoleSavePath MemoryLevelStorage::getDataFile(const std::wstring& id) { return ConsoleSaveFile(std::wstring(L"")); }