#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.storage.h" #include "HellDimension.h" #include "../../Headers/net.minecraft.world.level.levelgen.h" #include "../../Headers/net.minecraft.world.level.biome.h" #include "../../Headers/net.minecraft.world.level.tile.h" #include "../../../Minecraft.Client/Minecraft.h" #include "../../../Minecraft.Client/Platform/Common/Colours/ColourTable.h" void HellDimension::init() { biomeSource = new FixedBiomeSource(Biome::hell, 1, 0); ultraWarm = true; hasCeiling = true; id = -1; } Vec3* HellDimension::getFogColor(float td, float a) const { int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour); uint8_t redComponent = ((colour >> 16) & 0xFF); uint8_t greenComponent = ((colour >> 8) & 0xFF); uint8_t blueComponent = ((colour) & 0xFF); float rr = (float)redComponent / 256; // 0.2f; float gg = (float)greenComponent / 256; // 0.03f; float bb = (float)blueComponent / 256; // 0.03f; return Vec3::newTemp(rr, gg, bb); } void HellDimension::updateLightRamp() { float ambientLight = 0.10f; for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) { float v = (1 - i / (float)(Level::MAX_BRIGHTNESS)); brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight; } } ChunkSource* HellDimension::createRandomLevelSource() const { #ifdef _DEBUG_MENUS_ENABLED if (app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) & (1L << eDebugSetting_SuperflatNether)) { return new HellFlatLevelSource(level, level->getSeed()); } else #endif if (levelType == LevelType::lvl_flat) { return new HellFlatLevelSource(level, level->getSeed()); } else { return new HellRandomLevelSource(level, level->getSeed()); } } bool HellDimension::isNaturalDimension() { return false; } bool HellDimension::isValidSpawn(int x, int z) const { return false; } float HellDimension::getTimeOfDay(int64_t time, float a) const { return 0.5f; } bool HellDimension::mayRespawn() const { return false; } bool HellDimension::isFoggyAt(int x, int z) { return true; } int HellDimension::getXZSize() { return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale()); }