#include "../Platform/stdafx.h" #include "../Headers/net.minecraft.network.packet.h" #include "../Headers/net.minecraft.world.entity.h" #include "../Headers/net.minecraft.world.entity.player.h" #include "../Headers/net.minecraft.world.level.h" #include "../Headers/net.minecraft.world.level.chunk.h" #include "../Headers/net.minecraft.world.level.dimension.h" #include "../Headers/net.minecraft.world.level.material.h" #include "../Headers/net.minecraft.world.level.saveddata.h" #include "../Headers/net.minecraft.world.level.storage.h" #include "../Headers/net.minecraft.world.level.tile.h" #include "../Headers/net.minecraft.world.item.h" #include "MapItem.h" #include "../Headers/net.minecraft.world.inventory.h" #include "../Util/JavaMath.h" MapItem::MapItem(int id) : ComplexItem(id) { setStackedByData(true); } std::shared_ptr MapItem::getSavedData(short idNum, Level* level) { std::wstring id = std::wstring(L"map_") + _toString(idNum); std::shared_ptr mapItemSavedData = std::dynamic_pointer_cast( level->getSavedData(typeid(MapItemSavedData), id)); if (mapItemSavedData == NULL) { // 4J Stu - This call comes from ClientConnection, but i don't see why // we should be trying to work out the id again when it's passed as a // param. In any case that won't work with the new map setup // int aux = level->getFreeAuxValueFor(L"map"); int aux = idNum; id = std::wstring(L"map_") + _toString(aux); mapItemSavedData = std::shared_ptr(new MapItemSavedData(id)); level->setSavedData(id, (std::shared_ptr)mapItemSavedData); } return mapItemSavedData; } std::shared_ptr MapItem::getSavedData( std::shared_ptr itemInstance, Level* level) { MemSect(31); std::wstring id = std::wstring(L"map_") + _toString(itemInstance->getAuxValue()); MemSect(0); std::shared_ptr mapItemSavedData = std::dynamic_pointer_cast( level->getSavedData(typeid(MapItemSavedData), id)); bool newData = false; if (mapItemSavedData == NULL) { // 4J Stu - I don't see why we should be trying to work out the id again // when it's passed as a param. In any case that won't work with the new // map setup // itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map")); id = std::wstring(L"map_") + _toString(itemInstance->getAuxValue()); mapItemSavedData = std::shared_ptr(new MapItemSavedData(id)); newData = true; } mapItemSavedData->scale = 3; #ifndef _LARGE_WORLDS // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, // since we can fit the whole world in our map mapItemSavedData->x = 0; mapItemSavedData->z = 0; #endif if (newData) { #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale); mapItemSavedData->x = Math::round((float)level->getLevelData()->getXSpawn() / scale) * scale; mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale; #endif mapItemSavedData->dimension = (uint8_t)level->dimension->id; mapItemSavedData->setDirty(); level->setSavedData(id, (std::shared_ptr)mapItemSavedData); } return mapItemSavedData; } void MapItem::update(Level* level, std::shared_ptr player, std::shared_ptr data) { if ((level->dimension->id != data->dimension) || !player->instanceof(eTYPE_PLAYER)) { // Wrong dimension, abort return; } int w = MapItem::IMAGE_WIDTH; int h = MapItem::IMAGE_HEIGHT; int scale = 1 << data->scale; int xo = data->x; int zo = data->z; int xp = Mth::floor(player->x - xo) / scale + w / 2; int zp = Mth::floor(player->z - zo) / scale + h / 2; int rad = 128 / scale; if (level->dimension->hasCeiling) { rad /= 2; } std::shared_ptr hp = data->getHoldingPlayer(std::dynamic_pointer_cast(player)); hp->step++; for (int x = xp - rad + 1; x < xp + rad; x++) { if ((x & 15) != (hp->step & 15)) continue; int yd0 = 255; int yd1 = 0; double ho = 0; for (int z = zp - rad - 1; z < zp + rad; z++) { if (x < 0 || z < -1 || x >= w || z >= h) continue; int xd = x - xp; int zd = z - zp; bool ditherBlack = xd * xd + zd * zd > (rad - 2) * (rad - 2); int xx = (xo / scale + x - w / 2) * scale; int zz = (zo / scale + z - h / 2) * scale; int count[256]; memset(count, 0, sizeof(int) * 256); LevelChunk* lc = level->getChunkAt(xx, zz); if (lc->isEmpty()) continue; int xso = ((xx)) & 15; int zso = ((zz)) & 15; int liquidDepth = 0; double hh = 0; if (level->dimension->hasCeiling) { int ss = xx + zz * 231871; ss = ss * ss * 31287121 + ss * 11; if (((ss >> 20) & 1) == 0) count[Tile::dirt_Id] += 10; else count[Tile::stone_Id] += 10; hh = 100; } else { for (int xs = 0; xs < scale; xs++) { for (int zs = 0; zs < scale; zs++) { int yy = lc->getHeightmap(xs + xso, zs + zso) + 1; int t = 0; if (yy > 1) { bool ok = false; do { ok = true; t = lc->getTile(xs + xso, yy - 1, zs + zso); if (t == 0) ok = false; else if (yy > 0 && t > 0 && Tile::tiles[t]->material->color == MaterialColor::none) { ok = false; } if (!ok) { yy--; if (yy <= 0) break; t = lc->getTile(xs + xso, yy - 1, zs + zso); } } while (yy > 0 && !ok); if (yy > 0 && t != 0 && Tile::tiles[t]->material->isLiquid()) { int y = yy - 1; int below = 0; do { below = lc->getTile(xs + xso, y--, zs + zso); liquidDepth++; } while ( y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid()); } } hh += yy / (double)(scale * scale); count[t]++; } } } liquidDepth /= scale * scale; int best = 0; int tBest = 0; for (int j = 0; j < 256; j++) { if (count[j] > best) { tBest = j; best = count[j]; } } double diff = ((hh - ho) * 4 / (scale + 4)) + (((x + z) & 1) - 0.5) * 0.4; int br = 1; if (diff > +0.6) br = 2; if (diff < -0.6) br = 0; int col = 0; if (tBest > 0) { MaterialColor* mc = Tile::tiles[tBest]->material->color; if (mc == MaterialColor::water) { diff = (liquidDepth * 0.1) + ((x + z) & 1) * 0.2; br = 1; if (diff < 0.5) br = 2; if (diff > 0.9) br = 0; } col = mc->id; } ho = hh; if (z < 0) continue; if (xd * xd + zd * zd >= rad * rad) continue; if (ditherBlack && ((x + z) & 1) == 0) { continue; } uint8_t oldColor = data->colors[x + z * w]; uint8_t newColor = (uint8_t)(col * 4 + br); if (oldColor != newColor) { if (yd0 > z) yd0 = z; if (yd1 < z) yd1 = z; data->colors[x + z * w] = newColor; } } if (yd0 <= yd1) { data->setDirty(x, yd0, yd1); } } } void MapItem::inventoryTick(std::shared_ptr itemInstance, Level* level, std::shared_ptr owner, int slot, bool selected) { if (level->isClientSide) return; std::shared_ptr data = getSavedData(itemInstance, level); if (owner->instanceof(eTYPE_PLAYER)) { std::shared_ptr player = std::dynamic_pointer_cast(owner); // 4J Stu - If the player has a map that belongs to another player, then // merge the data over and change this map id to the owners id int ownersAuxValue = level->getAuxValueForMap( player->getXuid(), data->dimension, data->x, data->z, data->scale); if (ownersAuxValue != itemInstance->getAuxValue()) { std::shared_ptr ownersData = getSavedData(ownersAuxValue, level); ownersData->x = data->x; ownersData->z = data->z; ownersData->scale = data->scale; ownersData->dimension = data->dimension; itemInstance->setAuxValue(ownersAuxValue); ownersData->tickCarriedBy(player, itemInstance); ownersData->mergeInMapData(data); player->inventoryMenu->broadcastChanges(); data = ownersData; } else { data->tickCarriedBy(player, itemInstance); } } if (selected) { update(level, owner, data); } } std::shared_ptr MapItem::getUpdatePacket( std::shared_ptr itemInstance, Level* level, std::shared_ptr player) { charArray data = MapItem::getSavedData(itemInstance, level) ->getUpdatePacket(itemInstance, level, player); if (data.data == NULL || data.length == 0) return nullptr; std::shared_ptr retval = std::shared_ptr(new ComplexItemDataPacket( (short)Item::map->id, (short)itemInstance->getAuxValue(), data)); delete data.data; return retval; } void MapItem::onCraftedBy(std::shared_ptr itemInstance, Level* level, std::shared_ptr player) { wchar_t buf[64]; int mapScale = 3; #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale); int centreXC = (int)(Math::round(player->x / scale) * scale); int centreZC = (int)(Math::round(player->z / scale) * scale); #else // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, // since we can fit the whole world in our map int centreXC = 0; int centreZC = 0; #endif itemInstance->setAuxValue(level->getAuxValueForMap( player->getXuid(), player->dimension, centreXC, centreZC, mapScale)); swprintf(buf, 64, L"map_%d", itemInstance->getAuxValue()); std::wstring id = std::wstring(buf); std::shared_ptr data = getSavedData(itemInstance->getAuxValue(), level); // 4J Stu - We only have one map per player per dimension, so don't reset // the one that they have when a new one is created if (data == NULL) { data = std::shared_ptr(new MapItemSavedData(id)); } level->setSavedData(id, (std::shared_ptr)data); data->scale = mapScale; // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, // since we can fit the whole world in our map data->x = centreXC; data->z = centreZC; data->dimension = (uint8_t)level->dimension->id; data->setDirty(); } // 4J - Don't want /* void appendHoverText(ItemInstance itemInstance, Player player, List lines, boolean advanced) { MapItemSavedData data = getSavedData(itemInstance, player.level); if (advanced) { if (data == null) { lines.add("Unknown map"); } else { lines.add("Scaling at 1:" + (1 << data.scale)); lines.add("(Level " + data.scale + "/" + MapItemSavedData.MAX_SCALE + ")"); } } } */