#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.level.tile.h" #include "../../Headers/net.minecraft.world.phys.h" #include "LightningBolt.h" #include "../../Util/SoundTypes.h" #include "../../../Minecraft.Client/MinecraftServer.h" #include "../../../Minecraft.Client/Network/PlayerList.h" #include "../../Headers/net.minecraft.world.level.dimension.h" LightningBolt::LightningBolt(Level* level, double x, double y, double z) : life(0), seed(0), flashes(0), GlobalEntity(level) { // 4J Stu - This function call had to be moved here from the Entity ctor to // ensure that the derived version of the function is called this->defineSynchedData(); moveTo(x, y, z, 0, 0); life = START_LIFE; seed = random->nextLong(); // 4J-PB - Microsoft request due to photosensitivity issue with multiple // flashes of lightning // flashes = random->nextInt(3) + 1; flashes = 1; // 4J - added clientside check if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->difficulty >= 2 && level->hasChunksAt(Mth::floor(x), Mth::floor(y), Mth::floor(z), 10)) { { int xt = Mth::floor(x); int yt = Mth::floor(y); int zt = Mth::floor(z); // 4J added - don't go setting tiles if we aren't tracking them for // network synchronisation if (MinecraftServer::getInstance()->getPlayers()->isTrackingTile( xt, yt, zt, level->dimension->id)) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id); } } for (int i = 0; i < 4; i++) { int xt = Mth::floor(x) + random->nextInt(3) - 1; int yt = Mth::floor(y) + random->nextInt(3) - 1; int zt = Mth::floor(z) + random->nextInt(3) - 1; // 4J added - don't go setting tiles if we aren't tracking them for // network synchronisation if (MinecraftServer::getInstance()->getPlayers()->isTrackingTile( xt, yt, zt, level->dimension->id)) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id); } } } } void LightningBolt::tick() { GlobalEntity::tick(); if (life == START_LIFE) { // 4J-PB - this volume seems off the scale! But the volume is used to // check the distance from the camera player - (volume*32) squared so // we'll limit the sound in the sound engine level->playSound(x, y, z, eSoundType_AMBIENT_WEATHER_THUNDER, 10000, 0.8f + random->nextFloat() * 0.2f); level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 2, 0.5f + random->nextFloat() * 0.2f); } life--; if (life < 0) { if (flashes == 0) { remove(); } else if (life < -random->nextInt(10)) { flashes--; life = 1; seed = random->nextLong(); if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt((int)floor(x), (int)floor(y), (int)floor(z), 10)) { int xt = (int)floor(x); int yt = (int)floor(y); int zt = (int)floor(z); // 4J added - don't go setting tiles if we aren't tracking them // for network synchronisation if (MinecraftServer::getInstance() ->getPlayers() ->isTrackingTile(xt, yt, zt, level->dimension->id)) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id); } } } } if (life >= 0) { if (level->isClientSide) { level->skyFlashTime = 2; } else { double r = 3; std::vector >* entities = level->getEntities(shared_from_this(), AABB::newTemp(x - r, y - r, z - r, x + r, y + 6 + r, z + r)); AUTO_VAR(itEnd, entities->end()); for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) { std::shared_ptr e = (*it); // entities->at(i); e->thunderHit(this); } } } } void LightningBolt::defineSynchedData() {} void LightningBolt::readAdditionalSaveData(CompoundTag* tag) {} void LightningBolt::addAdditonalSaveData(CompoundTag* tag) {} bool LightningBolt::shouldAlwaysRender() { return true; } bool LightningBolt::shouldRender(Vec3* c) { return life >= 0; }