#include "../../Platform/stdafx.h" #include "../../Headers/net.minecraft.h" #include "../../Headers/net.minecraft.world.phys.h" #include "../../Headers/net.minecraft.world.damagesource.h" #include "../../Headers/net.minecraft.world.level.tile.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Util/JavaMath.h" #include "DragonFireball.h" const double DragonFireball::SPLASH_RANGE = 4.0; const double DragonFireball::SPLASH_RANGE_SQ = DragonFireball::SPLASH_RANGE * DragonFireball::SPLASH_RANGE; DragonFireball::DragonFireball(Level* level) : Fireball(level) { setSize(5 / 16.0f, 5 / 16.0f); } DragonFireball::DragonFireball(Level* level, std::shared_ptr mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za) { setSize(5 / 16.0f, 5 / 16.0f); } DragonFireball::DragonFireball(Level* level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za) { setSize(5 / 16.0f, 5 / 16.0f); } void DragonFireball::onHit(HitResult* res) { if (!level->isClientSide) { AABB* aoe = bb->grow(SPLASH_RANGE, SPLASH_RANGE / 2, SPLASH_RANGE); std::vector >* entitiesOfClass = level->getEntitiesOfClass(typeid(LivingEntity), aoe); if (entitiesOfClass != NULL && !entitiesOfClass->empty()) { // for (Entity e : entitiesOfClass) for (AUTO_VAR(it, entitiesOfClass->begin()); it != entitiesOfClass->end(); ++it) { // shared_ptr e = *it; std::shared_ptr e = std::dynamic_pointer_cast(*it); double dist = distanceToSqr(e); if (dist < SPLASH_RANGE_SQ) { double scale = 1.0 - (sqrt(dist) / SPLASH_RANGE); if (e == res->entity) { scale = 1; } e->hurt(DamageSource::dragonbreath, 8 * scale); } } } delete entitiesOfClass; level->levelEvent(LevelEvent::ENDERDRAGON_FIREBALL_SPLASH, (int)Math::round(x), (int)Math::round(y), (int)Math::round(z), 0); remove(); } } bool DragonFireball::isPickable() { return false; } bool DragonFireball::hurt(DamageSource* source, float damage) { return false; } ePARTICLE_TYPE DragonFireball::getTrailParticleType() { return eParticleType_dragonbreath; } bool DragonFireball::shouldBurn() { return false; }