#pragma once #include class EntityEvent { public: static const std::uint8_t JUMP = 1; static const std::uint8_t HURT = 2; static const std::uint8_t DEATH = 3; static const std::uint8_t START_ATTACKING = 4; static const std::uint8_t STOP_ATTACKING = 5; static const std::uint8_t TAMING_FAILED = 6; static const std::uint8_t TAMING_SUCCEEDED = 7; static const std::uint8_t SHAKE_WETNESS = 8; static const std::uint8_t USE_ITEM_COMPLETE = 9; static const std::uint8_t EAT_GRASS = 10; static const std::uint8_t OFFER_FLOWER = 11; static const std::uint8_t LOVE_HEARTS = 12; static const std::uint8_t VILLAGER_ANGRY = 13; static const std::uint8_t VILLAGER_HAPPY = 14; static const std::uint8_t WITCH_HAT_MAGIC = 15; static const std::uint8_t ZOMBIE_CONVERTING = 16; static const std::uint8_t FIREWORKS_EXPLODE = 17; static const std::uint8_t IN_LOVE_HEARTS = 18; };