#include "../Platform/stdafx.h" #include "AbstractProjectileDispenseBehavior.h" #include "../Blocks/DispenserTile.h" #include "../Entities/Projectile.h" #include "../Level/Level.h" #include "../Level/Events/LevelEvent.h" #include "../Items/ItemInstance.h" std::shared_ptr AbstractProjectileDispenseBehavior::execute( BlockSource* source, std::shared_ptr dispensed, eOUTCOME& outcome) { Level* world = source->getWorld(); if (world->countInstanceOf(eTYPE_PROJECTILE, false) >= Level::MAX_DISPENSABLE_PROJECTILES) { return DefaultDispenseItemBehavior::execute(source, dispensed, outcome); } Position* position = DispenserTile::getDispensePosition(source); FacingEnum* facing = DispenserTile::getFacing(source->getData()); std::shared_ptr projectile = getProjectile(world, position); delete position; projectile->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty()); world->addEntity(std::dynamic_pointer_cast(projectile)); dispensed->remove(1); return dispensed; } void AbstractProjectileDispenseBehavior::playSound(BlockSource* source, eOUTCOME outcome) { if (outcome != LEFT_ITEM) { source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); } } float AbstractProjectileDispenseBehavior::getUncertainty() { return 6.0f; } float AbstractProjectileDispenseBehavior::getPower() { return 1.1f; }