#pragma once #include "AbstractContainerMenu.h" #include "../Util/Random.h" class EnchantmentMenu : public AbstractContainerMenu { // 4J Stu Made these public for UI menus, perhaps should make friend class? public: static const int INGREDIENT_SLOT = 0; static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 1; static const int INV_SLOT_END = EnchantmentMenu::INV_SLOT_START + 9 * 3; static const int USE_ROW_SLOT_START = EnchantmentMenu::INV_SLOT_END; static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9; public: std::shared_ptr enchantSlots; private: Level* level; int x, y, z; Random random; bool m_costsChanged; // 4J Added public: int64_t nameSeed; public: int costs[3]; EnchantmentMenu(std::shared_ptr inventory, Level* level, int xt, int yt, int zt); virtual void addSlotListener(ContainerListener* listener); virtual void broadcastChanges(); virtual void setData(int id, int value); virtual void slotsChanged(); // 4J used to take a std::shared_ptr container // but wasn't using it, so removed to simplify things virtual bool clickMenuButton(std::shared_ptr player, int i); void removed(std::shared_ptr player); virtual bool stillValid(std::shared_ptr player); virtual std::shared_ptr quickMoveStack( std::shared_ptr player, int slotIndex); };