#pragma once #include "CommandsEnum.h" #include "../Network/Packets/ChatPacket.h" class CommandSender { public: // virtual int getUID() = 0; virtual void sendMessage( const std::wstring& message, ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom, int customData = -1, const std::wstring& additionalMessage = L"") = 0; virtual bool hasPermission(EGameCommand command) = 0; };