#include "../../Platform/stdafx.h" #include "../../Headers/com.mojang.nbt.h" #include "../../Headers/net.minecraft.world.level.h" #include "../../Headers/net.minecraft.world.entity.item.h" #include "../../Headers/net.minecraft.world.entity.player.h" #include "../../Headers/net.minecraft.world.item.h" #include "../../Headers/net.minecraft.world.entity.h" #include "../../Headers/net.minecraft.world.phys.h" #include "../../Headers/net.minecraft.network.packet.h" #include "SignTileEntity.h" #include #include "../../../Minecraft.Client/Network/ClientConnection.h" #include "../../../Minecraft.Client/Minecraft.h" #include "../../../Minecraft.Client/Level/ServerLevel.h" #include "../../Level/Level.h" const int SignTileEntity::MAX_LINE_LENGTH = 15; SignTileEntity::SignTileEntity() : TileEntity() { m_wsmessages[0] = L""; m_wsmessages[1] = L""; m_wsmessages[2] = L""; m_wsmessages[3] = L""; m_bVerified = true; m_bCensored = false; m_iSelectedLine = -1; _isEditable = true; playerWhoMayEdit = nullptr; } SignTileEntity::~SignTileEntity() { // TODO ORBIS_STUBBED; #ifndef __ORBIS__ // 4J-PB - we don't need to verify strings anymore - // InputManager.CancelQueuedVerifyStrings(&SignTileEntity::StringVerifyCallback,(LPVOID)this); #endif } void SignTileEntity::save(CompoundTag* tag) { TileEntity::save(tag); tag->putString(L"Text1", m_wsmessages[0]); tag->putString(L"Text2", m_wsmessages[1]); tag->putString(L"Text3", m_wsmessages[2]); tag->putString(L"Text4", m_wsmessages[3]); #ifndef _CONTENT_PACKAGE OutputDebugStringW(L"### - Saving a sign with text - \n"); for (int i = 0; i < 4; i++) { OutputDebugStringW(m_wsmessages[i].c_str()); OutputDebugStringW(L"\n"); } #endif } void SignTileEntity::load(CompoundTag* tag) { _isEditable = false; TileEntity::load(tag); for (int i = 0; i < MAX_SIGN_LINES; i++) { wchar_t* buf = new wchar_t[256]; swprintf(buf, 256, L"Text%d", (i + 1)); m_wsmessages[i] = tag->getString(buf); if (m_wsmessages[i].length() > MAX_LINE_LENGTH) m_wsmessages[i] = m_wsmessages[i].substr(0, MAX_LINE_LENGTH); } #ifndef _CONTENT_PACKAGE OutputDebugStringW(L"### - Loaded a sign with text - \n"); for (int i = 0; i < 4; i++) { OutputDebugStringW(m_wsmessages[i].c_str()); OutputDebugStringW(L"\n"); } #endif // 4J Stu - Fix for #13531 - Bug: Signs do not Censor after loading a save // Set verified as false so that it can be re-verified m_bVerified = false; setChanged(); } std::shared_ptr SignTileEntity::getUpdatePacket() { std::wstring copy[MAX_SIGN_LINES]; for (int i = 0; i < MAX_SIGN_LINES; i++) { copy[i] = m_wsmessages[i]; } return std::shared_ptr( new SignUpdatePacket(x, y, z, m_bVerified, m_bCensored, copy)); } bool SignTileEntity::isEditable() { return _isEditable; } void SignTileEntity::setEditable(bool isEditable) { this->_isEditable = isEditable; if (!isEditable) { playerWhoMayEdit = nullptr; } } void SignTileEntity::setAllowedPlayerEditor(std::shared_ptr player) { playerWhoMayEdit = player; } std::shared_ptr SignTileEntity::getPlayerWhoMayEdit() { return playerWhoMayEdit; } void SignTileEntity::setChanged() { Minecraft* pMinecraft = Minecraft::GetInstance(); // 4J-PB - For TU14 we are allowed to not verify strings anymore ! m_bVerified = true; /* if(!g_NetworkManager.IsLocalGame() && !m_bVerified) //if (pMinecraft->level->isClientSide) { WCHAR *wcMessages[MAX_SIGN_LINES]; for (int i = 0; i < MAX_SIGN_LINES; ++i) { wcMessages[i]=new WCHAR [MAX_LINE_LENGTH+1]; ZeroMemory(wcMessages[i],sizeof(WCHAR)*(MAX_LINE_LENGTH+1)); if(m_wsmessages[i].length()>0) { memcpy(wcMessages[i],m_wsmessages[i].c_str(),m_wsmessages[i].length()*sizeof(WCHAR)); } } // at this point, we can ask the online string verifier if our sign text is ok #ifdef __ORBIS__ m_bVerified=true; #else if(!InputManager.VerifyStrings((WCHAR**)&wcMessages,MAX_SIGN_LINES,&SignTileEntity::StringVerifyCallback,(LPVOID)this)) { // Nothing to verify m_bVerified=true; } for(unsigned int i = 0; i < MAX_SIGN_LINES; ++i) { delete [] wcMessages[i]; } #endif } else { // set the sign to allowed (local game) m_bVerified=true; } */ } void SignTileEntity::SetMessage(int iIndex, std::wstring& wsText) { m_wsmessages[iIndex] = wsText; } // 4J-PB - added for string verification int SignTileEntity::StringVerifyCallback(void* lpParam, STRING_VERIFY_RESPONSE* pResults) { // results will be in m_pStringVerifyResponse SignTileEntity* pClass = (SignTileEntity*)lpParam; pClass->m_bVerified = true; pClass->m_bCensored = false; for (int i = 0; i < pResults->wNumStrings; i++) { if (pResults->pStringResult[i] != ERROR_SUCCESS) { pClass->m_bCensored = true; } } if (!pClass->level->isClientSide) { ServerLevel* serverLevel = (ServerLevel*)pClass->level; // 4J Stu - This callback gets called on the main thread, but tried to // access things on the server thread. Change to go through the // protected method. // pClass->level->sendTileUpdated(pClass->x, pClass->y, pClass->z); serverLevel->queueSendTileUpdate(pClass->x, pClass->y, pClass->z); } return 0; } // 4J Added std::shared_ptr SignTileEntity::clone() { std::shared_ptr result = std::shared_ptr(new SignTileEntity()); TileEntity::clone(result); result->m_wsmessages[0] = m_wsmessages[0]; result->m_wsmessages[1] = m_wsmessages[1]; result->m_wsmessages[2] = m_wsmessages[2]; result->m_wsmessages[3] = m_wsmessages[3]; result->m_bVerified = m_bVerified; result->m_bCensored = m_bCensored; return result; }