#pragma once #include "Tile.h" class SnowTile : public Tile { friend class Tile; protected: SnowTile(int id); public: int getResource(int data, Random* random, int playerBonusLevel); int getResourceCount(Random* random); void tick(Level* level, int x, int y, int z, Random* random); // 4J Added so we can check before we try to add a tile to the tick list if // it's actually going to do seomthing virtual bool shouldTileTick(Level* level, int x, int y, int z); };