#pragma once #include "BaseEntityTile.h" class SkullTileEntity; class SkullTile : public BaseEntityTile { friend class Tile; public: static const int MAX_SKULL_TILES = 40; public: static const int PLACEMENT_MASK = 0x7; static const int NO_DROP_BIT = 0x8; SkullTile(int id); public: using BaseEntityTile::onRemove; int getRenderShape(); bool isSolidRender(bool isServerLevel = false); bool isCubeShaped(); void updateShape(LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr()); AABB* getAABB(Level* level, int x, int y, int z); void setPlacedBy(Level* level, int x, int y, int z, std::shared_ptr by); std::shared_ptr newTileEntity(Level* level); int cloneTileId(Level* level, int x, int y, int z); int cloneTileData(Level* level, int x, int y, int z); int getSpawnResourcesAuxValue(int data); void spawnResources(Level* level, int x, int y, int z, int data, float odds, int playerBonusLevel); void playerWillDestroy(Level* level, int x, int y, int z, int data, std::shared_ptr player); void onRemove(Level* level, int x, int y, int z, int id, int data); int getResource(int data, Random* random, int playerBonusLevel); void checkMobSpawn(Level* level, int x, int y, int z, std::shared_ptr placedSkull); private: bool isSkullAt(Level* level, int x, int y, int z, int skullType); public: void registerIcons(IconRegister* iconRegister); Icon* getTexture(int face, int data); std::wstring getTileItemIconName(); };