#pragma once #include "../Entities/Mob.h" #ifdef __PSVITA__ #include "../../Minecraft.Client/Platform/PSVita/PSVitaExtras/CustomMap.h" #endif class Player; class Level; class MobSpawner { private: static const int MIN_SPAWN_DISTANCE; protected: static TilePos getRandomPosWithin(Level* level, int cx, int cz); private: #ifdef __PSVITA__ // AP - See CustomMap.h for an explanation of this static CustomMap chunksToPoll; #else static std::unordered_map chunksToPoll; #endif public: static const int tick(ServerLevel* level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent); static bool isSpawnPositionOk(MobCategory* category, Level* level, int x, int y, int z); public: static bool attackSleepingPlayers( Level* level, std::vector >* players); static void postProcessSpawnMobs(Level* level, Biome* biome, int xo, int zo, int cellWidth, int cellHeight, Random* random); };