#pragma once #include "Tile.h" class LeverTile : public Tile { friend class Tile; protected: LeverTile(int id); public: virtual AABB* getAABB(Level* level, int x, int y, int z); virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual int getRenderShape(); virtual bool mayPlace(Level* level, int x, int y, int z, int face); virtual bool mayPlace(Level* level, int x, int y, int z); virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); virtual void setPlacedBy(Level* level, int x, int y, int z, std::shared_ptr by, std::shared_ptr itemInstance); static int getLeverFacing(int facing); virtual void neighborChanged(Level* level, int x, int y, int z, int type); private: virtual bool checkCanSurvive(Level* level, int x, int y, int z); public: virtual void updateShape( LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param virtual bool TestUse(); virtual bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void onRemove(Level* level, int x, int y, int z, int id, int data); virtual int getSignal(LevelSource* level, int x, int y, int z, int dir); virtual int getDirectSignal(LevelSource* level, int x, int y, int z, int dir); virtual bool isSignalSource(); };