#include "../Platform/stdafx.h" #include "GravelTile.h" #include "../Headers/net.minecraft.world.item.h" GravelTile::GravelTile(int type) : HeavyTile(type) {} int GravelTile::getResource(int data, Random* random, int playerBonusLevel) { if (playerBonusLevel > 3) playerBonusLevel = 3; if (random->nextInt(10 - playerBonusLevel * 3) == 0) return Item::flint->id; return id; }