#pragma once #include "DirectionalTile.h" class FenceGateTile : public DirectionalTile { private: static const int OPEN_BIT = 4; public: FenceGateTile(int id); Icon* getTexture(int face, int data); virtual bool mayPlace(Level* level, int x, int y, int z); virtual AABB* getAABB(Level* level, int x, int y, int z); virtual void updateShape( LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param // Brought // forward from 1.2.3 virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource* level, int x, int y, int z); virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face); virtual int getRenderShape(); virtual void setPlacedBy(Level* level, int x, int y, int z, std::shared_ptr by, std::shared_ptr itemInstance); virtual bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void neighborChanged(Level* level, int x, int y, int z, int type); static bool isOpen(int data); void registerIcons(IconRegister* iconRegister); };