#include "../Platform/stdafx.h" #include "EggTile.h" #include "../Headers/net.minecraft.world.level.h" #include "../Headers/net.minecraft.world.level.tile.h" #include "../Headers/net.minecraft.world.entity.item.h" EggTile::EggTile(int id) : Tile(id, Material::egg, false) {} void EggTile::onPlace(Level* level, int x, int y, int z) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); } void EggTile::neighborChanged(Level* level, int x, int y, int z, int type) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); } void EggTile::tick(Level* level, int x, int y, int z, Random* random) { checkSlide(level, x, y, z); } void EggTile::checkSlide(Level* level, int x, int y, int z) { if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0) { int r = 32; if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) { level->removeTile(x, y, z); while (HeavyTile::isFree(level, x, y - 1, z) && y > 0) y--; if (y > 0) { level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS); } } else { std::shared_ptr e = std::shared_ptr( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id)); level->addEntity(e); } } } bool EggTile::use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly /*=false*/) // 4J added soundOnly param { if (soundOnly) return false; teleport(level, x, y, z); return true; } void EggTile::attack(Level* level, int x, int y, int z, std::shared_ptr player) { teleport(level, x, y, z); } void EggTile::teleport(Level* level, int x, int y, int z) { if (level->getTile(x, y, z) != id) return; for (int i = 0; i < 1000; i++) { int xt = x + level->random->nextInt(16) - level->random->nextInt(16); int yt = y + level->random->nextInt(8) - level->random->nextInt(8); int zt = z + level->random->nextInt(16) - level->random->nextInt(16); if (level->getTile(xt, yt, zt) == 0) { // Fix for TU9: Content: Art: Dragon egg teleport particle effect // isn't present. Don't set tiles on client, and don't create // particles on the server (matches later change in Java) if (!level->isClientSide) { level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z), Tile::UPDATE_CLIENTS); level->removeTile(x, y, z); // 4J Stu - The PC version is wrong as the particles calculated // on the client side will point towards a different location to // the one where the egg has actually moved. As the deltas are // all small we can pack them into an int See // generateTeleportParticles for unpacking char deltaX = x - xt; char deltaY = y - yt; char deltaZ = z - zt; int deltas = 0 | (deltaX & 0xFF) | ((deltaY & 0xFF) << 8) | ((deltaZ & 0xFF) << 16); level->levelEvent(LevelEvent::END_EGG_TELEPORT, xt, yt, zt, deltas); } // 4J Stu - This code will not work correctly on the client as it // will show the particles going in the wrong direction and only for // the player who attacks the egg // else // { // int count = 128; // for (int j = 0; j < count; j++) // { // double d = level->random->nextDouble(); // j < // count / 2 ? 0 : //// 1; // float xa = (level->random->nextFloat() - 0.5f) * // 0.2f; float ya = (level->random->nextFloat() - // 0.5f) * 0.2f; float za = // (level->random->nextFloat() - 0.5f) * 0.2f; // double _x = xt + (x - xt) * d + //(level->random->nextDouble() - 0.5) * 1 + 0.5f; // double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - // 0.5f; double _z = zt + (z - zt) * d + // (level->random->nextDouble() - 0.5) * 1 + 0.5f; // level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za); // } // } return; } } } int EggTile::getTickDelay(Level* level) { return 5; } bool EggTile::blocksLight() { return false; } bool EggTile::isSolidRender(bool isServerLevel) { return false; } bool EggTile::isCubeShaped() { return false; } bool EggTile::shouldRenderFace(LevelSource* level, int x, int y, int z, int face) { return true; } int EggTile::getRenderShape() { return Tile::SHAPE_EGG; } int EggTile::cloneTileId(Level* level, int x, int y, int z) { return 0; } // 4J Added for Fix for #77475 - TU9: Content: Art: Dragon egg teleport particle // effect isn't present. void EggTile::generateTeleportParticles(Level* level, int xt, int yt, int zt, int deltas) { int count = 128; // See above for packing char deltaX = deltas & 0xFF; char deltaY = (deltas >> 8) & 0xFF; char deltaZ = (deltas >> 16) & 0xFF; for (int j = 0; j < count; j++) { double d = level->random->nextDouble(); // j < count / 2 ? 0 : // 1; float xa = (level->random->nextFloat() - 0.5f) * 0.2f; float ya = (level->random->nextFloat() - 0.5f) * 0.2f; float za = (level->random->nextFloat() - 0.5f) * 0.2f; double _x = xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f; double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za); } }