#pragma once #include "Tile.h" #include "../Util/Definitions.h" class Player; class Random; class Level; class ButtonTile : public Tile { friend class Tile; private: bool sensitive; protected: ButtonTile(int id, bool sensitive); public: Icon* getTexture(int face, int data); virtual AABB* getAABB(Level* level, int x, int y, int z); virtual int getTickDelay(Level* level); virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool mayPlace(Level* level, int x, int y, int z, int face); virtual bool mayPlace(Level* level, int x, int y, int z); virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); private: int findFace(Level* level, int x, int y, int z); public: virtual void neighborChanged(Level* level, int x, int y, int z, int type); private: bool checkCanSurvive(Level* level, int x, int y, int z); public: virtual void updateShape( LevelSource* level, int x, int y, int z, int forceData = -1, std::shared_ptr forceEntity = std::shared_ptr< TileEntity>()); // 4J added forceData, forceEntity param private: void updateShape(int data); public: virtual void attack(Level* level, int x, int y, int z, std::shared_ptr player); virtual bool TestUse(); virtual bool use(Level* level, int x, int y, int z, std::shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void onRemove(Level* level, int x, int y, int z, int id, int data); virtual int getSignal(LevelSource* level, int x, int y, int z, int dir); virtual int getDirectSignal(LevelSource* level, int x, int y, int z, int dir); virtual bool isSignalSource(); virtual void tick(Level* level, int x, int y, int z, Random* random); virtual void updateDefaultShape(); void entityInside(Level* level, int x, int y, int z, std::shared_ptr entity); private: void checkPressed(Level* level, int x, int y, int z); void updateNeighbours(Level* level, int x, int y, int z, int dir); public: void registerIcons(IconRegister* iconRegister); // 4J Added so we can check before we try to add a tile to the tick list if // it's actually going to do seomthing virtual bool shouldTileTick(Level* level, int x, int y, int z); };