#pragma once #include "Goal.h" class FleeSunGoal : public Goal { private: PathfinderMob* mob; // Owner of this goal double wantedX, wantedY, wantedZ; double speedModifier; Level* level; public: FleeSunGoal(PathfinderMob* mob, double speedModifier); virtual bool canUse(); virtual bool canContinueToUse(); virtual void start(); private: Vec3* getHidePos(); public: // 4J Added override to update ai elements when loading entity from // schematics virtual void setLevel(Level* level) { this->level = level; } };