#pragma once class ByteBuffer; class IntBuffer; class FloatBuffer; /** Original comment * This class is used so we can release all memory (allocated on the graphics * card on shutdown) */ // 4J - all member functions in here were synchronized class MemoryTracker { private: static std::unordered_map GL_LIST_IDS; static std::vector TEXTURE_IDS; public: static int genLists(int count); static int genTextures(); static void releaseLists(int id); static void releaseTextures(); static void release(); // 4J - note - have removed buffer types from here that we aren't using static ByteBuffer* createByteBuffer(int size); static IntBuffer* createIntBuffer(int size); static FloatBuffer* createFloatBuffer(int size); };