#pragma once #include "../Screen.h" class Random; class Button; class TitleScreen : public Screen { private: static Random* random; float vo; std::wstring splash; Button* multiplayerButton; public: TitleScreen(); virtual void tick(); protected: virtual void keyPressed(wchar_t eventCharacter, int eventKey); public: virtual void init(); protected: virtual void buttonClicked(Button* button); public: virtual void render(int xm, int ym, float a); };