#pragma once #include "../Screen.h" class Button; class EditBox; class RenameWorldScreen : public Screen { private: Screen* lastScreen; EditBox* nameEdit; std::wstring levelId; public: RenameWorldScreen(Screen* lastScreen, const std::wstring& levelId); virtual void tick(); virtual void init(); virtual void removed(); protected: virtual void buttonClicked(Button* button); virtual void keyPressed(wchar_t ch, int eventKey); virtual void mouseClicked(int x, int y, int buttonNum); public: virtual void render(int xm, int ym, float a); };