#pragma once #include "../Screen.h" class ClientConnection; class ReceivingLevelScreen : public Screen { private: ClientConnection* connection; int tickCount; public: ReceivingLevelScreen(ClientConnection* connection); protected: using Screen::keyPressed; virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init(); virtual void tick(); protected: virtual void buttonClicked(Button* button); public: virtual void render(int xm, int ym, float a); };