#pragma once #include "../Screen.h" class PauseScreen : public Screen { private: int saveStep; int visibleTime; public: PauseScreen(); // 4J added virtual void init(); static void exitWorld(Minecraft* minecraft, bool save); protected: using Screen::buttonClicked; virtual void buttonClicked(Button* button); public: virtual void tick(); virtual void render(int xm, int ym, float a); };