#pragma once #include "../Screen.h" class NameEntryScreen : public Screen { private: Screen* lastScreen; protected: std::wstring title; private: int slot; std::wstring name; int frame; public: NameEntryScreen(Screen* lastScreen, const std::wstring& oldName, int slot); virtual void init(); virtual void removed(); virtual void tick(); protected: virtual void buttonClicked(Button button); private: static const std::wstring allowedChars; protected: virtual void keyPressed(wchar_t ch, int eventKey); public: virtual void render(int xm, int ym, float a); };