#pragma once #include "../Screen.h" class ClientConnection; class Minecraft; class ConnectScreen : public Screen { private: ClientConnection* connection; bool aborted; public: ConnectScreen(Minecraft* minecraft, const std::wstring& ip, int port); virtual void tick(); protected: virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init(); protected: virtual void buttonClicked(Button* button); public: virtual void render(int xm, int ym, float a); };