#pragma once class Texture; class TextureHolder // implements Comparable { { private: Texture* texture; int width; int height; bool rotated; float scale; public: TextureHolder(Texture* texture); Texture* getTexture(); int getWidth() const; int getHeight() const; void rotate(); bool isRotated(); private: int smallestFittingMinTexel(int input) const; public: void setForcedScale(int targetSize); //@Override std::wstring toString(); int compareTo(const TextureHolder* other) const; }; struct TextureHolderLessThan { bool operator()(const TextureHolder* first, const TextureHolder* second) const { return first->compareTo(second) >= 0; } };