#pragma once enum eBodyPart { eBodyPart_Unknown = 0, eBodyPart_Head, eBodyPart_Body, eBodyPart_Arm0, eBodyPart_Arm1, eBodyPart_Leg0, eBodyPart_Leg1, }; typedef struct { eBodyPart ePart; float fX, fY, fZ, fW, fH, fD, fU, fV; } SKIN_BOX;