#pragma once #include "Model.h" class GhastModel : public Model { public: static const int TENTACLESLENGTH = 9; ModelPart* body; ModelPart* tentacles[TENTACLESLENGTH]; GhastModel(); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); virtual void render(std::shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); };