#include "../../Platform/stdafx.h" #include "PistonPieceRenderer.h" #include "../Lighting.h" #include "../Tesselator.h" #include "../../Textures/TextureAtlas.h" #include "TileRenderer.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.h" #include "../../../Minecraft.World/Blocks/TileEntities/PistonPieceTileEntity.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN); PistonPieceRenderer::PistonPieceRenderer() { tileRenderer = NULL; } void PistonPieceRenderer::render(std::shared_ptr _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr entity = std::dynamic_pointer_cast(_entity); Tile* tile = Tile::tiles[entity->getId()]; if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is // async to main thread and so we can have to render these with // progress of 1 { Tesselator* t = Tesselator::getInstance(); bindTexture(&TextureAtlas::LOCATION_BLOCKS); Lighting::turnOff(); glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as // the block render has vertex colours and so this isn't // use, but our pretend gl always modulates with this glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glDisable(GL_CULL_FACE); t->begin(); t->offset((float)x - entity->x + entity->getXOff(a), (float)y - entity->y + entity->getYOff(a), (float)z - entity->z + entity->getZOff(a)); t->color(1, 1, 1); if (tile == Tile::pistonExtension && entity->getProgress(a) < 0.5f) { // extending arms may appear through the base block tileRenderer->tesselatePistonArmNoCulling(tile, entity->x, entity->y, entity->z, false, entity->getData()); } else if (entity->isSourcePiston() && !entity->isExtending()) { // special case for withdrawing the arm back into the base Tile::pistonExtension->setOverrideTopTexture( ((PistonBaseTile*)tile)->getPlatformTexture()); tileRenderer->tesselatePistonArmNoCulling( Tile::pistonExtension, entity->x, entity->y, entity->z, entity->getProgress(a) < 0.5f, entity->getData()); Tile::pistonExtension->clearOverrideTopTexture(); t->offset((float)x - entity->x, (float)y - entity->y, (float)z - entity->z); tileRenderer->tesselatePistonBaseForceExtended( tile, entity->x, entity->y, entity->z, entity->getData()); } else { tileRenderer->tesselateInWorldNoCulling(tile, entity->x, entity->y, entity->z, entity->getData(), entity); } t->offset(0, 0, 0); t->end(); Lighting::turnOn(); } } void PistonPieceRenderer::onNewLevel(Level* level) { delete tileRenderer; tileRenderer = new TileRenderer(level); }