#include "../../Platform/stdafx.h" #include "../Models/ModelPart.h" #include "MushroomCowRenderer.h" #include "../../Textures/TextureAtlas.h" #include "../Models/QuadrupedModel.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h" ResourceLocation MushroomCowRenderer::MOOSHROOM_LOCATION = ResourceLocation(TN_MOB_RED_COW); MushroomCowRenderer::MushroomCowRenderer(Model* model, float shadow) : MobRenderer(model, shadow) {} void MushroomCowRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of // type MushroomCow rather than shared_ptr we have here - do some // casting around instead // shared_ptr mob = // std::dynamic_pointer_cast(_mob); // 4J Stu - No need to do the cast, just pass through as-is MobRenderer::render(_mob, x, y, z, rot, a); } void MushroomCowRenderer::additionalRendering( std::shared_ptr _mob, float a) { // 4J - original version used generics and thus had an input parameter of // type MushroomCow rather than shared_ptr we have here - do some // casting around instead std::shared_ptr mob = std::dynamic_pointer_cast(_mob); MobRenderer::additionalRendering(mob, a); if (mob->isBaby()) return; bindTexture(&TextureAtlas::LOCATION_BLOCKS); // 4J was "/terrain.png" glEnable(GL_CULL_FACE); glPushMatrix(); glScalef(1, -1, 1); glTranslatef(0.2f, 0.4f, 0.5f); glRotatef(42, 0, 1, 0); tileRenderer->renderTile(Tile::mushroom_red, 0, 1); glTranslatef(0.1f, 0, -0.6f); glRotatef(42, 0, 1, 0); tileRenderer->renderTile(Tile::mushroom_red, 0, 1); glPopMatrix(); glPushMatrix(); ((QuadrupedModel*)model)->head->translateTo(1 / 16.0f); glScalef(1, -1, 1); glTranslatef(0, 0.75f, -0.2f); glRotatef(12, 0, 1, 0); tileRenderer->renderTile(Tile::mushroom_red, 0, 1); glPopMatrix(); glDisable(GL_CULL_FACE); } ResourceLocation* MushroomCowRenderer::getTextureLocation( std::shared_ptr mob) { return &MOOSHROOM_LOCATION; }