#include "../../Platform/stdafx.h" #include "HorseRenderer.h" #include "MobRenderer.h" #include "EntityRenderDispatcher.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h" ResourceLocation HorseRenderer::HORSE_LOCATION = ResourceLocation(TN_MOB_HORSE_WHITE); ResourceLocation HorseRenderer::HORSE_MULE_LOCATION = ResourceLocation(TN_MOB_MULE); ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_DONKEY); ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE); ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON); std::map HorseRenderer::LAYERED_LOCATION_CACHE; HorseRenderer::HorseRenderer(Model* model, float f) : MobRenderer(model, f) {} void HorseRenderer::adjustHeight(std::shared_ptr mob, float FHeight) { glTranslatef(0.0F, FHeight, 0.0F); } void HorseRenderer::scale(std::shared_ptr entityliving, float f) { float sizeFactor = 1.0f; int type = std::dynamic_pointer_cast(entityliving)->getType(); if (type == EntityHorse::TYPE_DONKEY) { sizeFactor *= 0.87F; } else if (type == EntityHorse::TYPE_MULE) { sizeFactor *= 0.92F; } glScalef(sizeFactor, sizeFactor, sizeFactor); MobRenderer::scale(entityliving, f); } void HorseRenderer::renderModel(std::shared_ptr mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale) { if (mob->isInvisible()) { model->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob); } else { EntityRenderer::bindTexture(mob); model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); // Ensure that any extra layers of texturing are disabled after // rendering this horse RenderManager.TextureBind(-1); } } void HorseRenderer::bindTexture(ResourceLocation* location) { // Set up (potentially) multiple texture layers for the horse entityRenderDispatcher->textures->bindTextureLayers(location); } ResourceLocation* HorseRenderer::getTextureLocation( std::shared_ptr entity) { std::shared_ptr horse = std::dynamic_pointer_cast(entity); if (!horse->hasLayeredTextures()) { switch (horse->getType()) { default: case EntityHorse::TYPE_HORSE: return &HORSE_LOCATION; case EntityHorse::TYPE_MULE: return &HORSE_MULE_LOCATION; case EntityHorse::TYPE_DONKEY: return &HORSE_DONKEY_LOCATION; case EntityHorse::TYPE_UNDEAD: return &HORSE_ZOMBIE_LOCATION; case EntityHorse::TYPE_SKELETON: return &HORSE_SKELETON_LOCATION; } } return getOrCreateLayeredTextureLocation(horse); } ResourceLocation* HorseRenderer::getOrCreateLayeredTextureLocation( std::shared_ptr horse) { std::wstring textureName = horse->getLayeredTextureHashName(); AUTO_VAR(it, LAYERED_LOCATION_CACHE.find(textureName)); ResourceLocation* location; if (it != LAYERED_LOCATION_CACHE.end()) { location = it->second; } else { LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers()); it = LAYERED_LOCATION_CACHE.find(textureName); location = it->second; } return location; }