#include "../../Platform/stdafx.h" #include "BoatRenderer.h" #include "../Models/BoatModel.h" #include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h" #include "../../../Minecraft.World/Util/Mth.h" ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT); BoatRenderer::BoatRenderer() : EntityRenderer() { this->shadowRadius = 0.5f; model = new BoatModel(); } void BoatRenderer::render(std::shared_ptr _boat, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of // type Boat rather than shared_ptr we have here - do some casting // around instead std::shared_ptr boat = std::dynamic_pointer_cast(_boat); glPushMatrix(); glTranslatef((float)x, (float)y, (float)z); glRotatef(180 - rot, 0, 1, 0); float hurt = boat->getHurtTime() - a; float dmg = boat->getDamage() - a; if (dmg < 0) dmg = 0; if (hurt > 0) { glRotatef(Mth::sin(hurt) * hurt * dmg / 10 * boat->getHurtDir(), 1, 0, 0); } float ss = 12 / 16.0f; glScalef(ss, ss, ss); glScalef(1 / ss, 1 / ss, 1 / ss); bindTexture(boat); glScalef(-1, -1, 1); model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true); glPopMatrix(); } ResourceLocation* BoatRenderer::getTextureLocation( std::shared_ptr mob) { return &BOAT_LOCATION; }