#include "../../Platform/stdafx.h" #include "ViewportCuller.h" #include "../../../Minecraft.World/Util/Mth.h" ViewportCuller::Face::Face(double x, double y, double z, float yRot, float xRot) { this->xc = x; this->yc = y; this->zc = z; xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); yd = -Mth::sin(xRot / 180 * PI); cullOffs = xc * xd + yc * yd + zc * zd; } bool ViewportCuller::Face::inFront(double x, double y, double z, double r) { return x * xd + y * yd + z * zd > cullOffs - r; } bool ViewportCuller::Face::inFront(double x0, double y0, double z0, double x1, double y1, double z1) { if (x0 * xd + y0 * yd + z0 * zd > cullOffs || x1 * xd + y0 * yd + z0 * zd > cullOffs || x0 * xd + y1 * yd + z0 * zd > cullOffs || x1 * xd + y1 * yd + z0 * zd > cullOffs || x0 * xd + y0 * yd + z1 * zd > cullOffs || x1 * xd + y0 * yd + z1 * zd > cullOffs || x0 * xd + y1 * yd + z1 * zd > cullOffs || x1 * xd + y1 * yd + z1 * zd > cullOffs) return true; return false; } bool ViewportCuller::Face::fullyInFront(double x0, double y0, double z0, double x1, double y1, double z1) { if (x0 * xd + y0 * yd + z0 * zd < cullOffs || x1 * xd + y0 * yd + z0 * zd < cullOffs || x0 * xd + y1 * yd + z0 * zd < cullOffs || x1 * xd + y1 * yd + z0 * zd < cullOffs || x0 * xd + y0 * yd + z1 * zd < cullOffs || x1 * xd + y0 * yd + z1 * zd < cullOffs || x0 * xd + y1 * yd + z1 * zd < cullOffs || x1 * xd + y1 * yd + z1 * zd < cullOffs) return false; return true; } ViewportCuller::ViewportCuller(std::shared_ptr mob, double fogDistance, float a) { float yRot = mob->yRotO + (mob->yRot - mob->yRotO) * a; float xRot = mob->xRotO + (mob->xRot - mob->xRotO) * a; double x = mob->xOld + (mob->x - mob->xOld) * a; double y = mob->yOld + (mob->y - mob->yOld) * a; double z = mob->zOld + (mob->z - mob->zOld) * a; double xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); double zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI); double yd = -Mth::sin(xRot / 180 * PI); float xFov = 30; float yFov = 45; faces[0] = Face(x, y, z, yRot, xRot); faces[1] = Face(x, y, z, yRot + xFov, xRot); faces[2] = Face(x, y, z, yRot - xFov, xRot); faces[3] = Face(x, y, z, yRot, xRot + yFov); faces[4] = Face(x, y, z, yRot, xRot - yFov); faces[5] = Face(x + xd * fogDistance, y + yd * fogDistance, z + zd * fogDistance, yRot + 180, -xRot); } bool ViewportCuller::isVisible(AABB bb) { return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1); } bool ViewportCuller::cubeInFrustum(double x0, double y0, double z0, double x1, double y1, double z1) { x0 -= xOff; y0 -= yOff; z0 -= zOff; x1 -= xOff; y1 -= yOff; z1 -= zOff; double xd = (x1 - x0) / 2.0f; double yd = (y1 - y0) / 2.0f; double zd = (z1 - z0) / 2.0f; double xc = x0 + xd; double yc = y0 + yd; double zc = z0 + zd; double r = _max(xd, yd, zd) * 1.5f; if (!faces[0].inFront(xc, yc, zc, r)) return false; if (!faces[1].inFront(xc, yc, zc, r)) return false; if (!faces[2].inFront(xc, yc, zc, r)) return false; if (!faces[3].inFront(xc, yc, zc, r)) return false; if (!faces[4].inFront(xc, yc, zc, r)) return false; if (!faces[5].inFront(xc, yc, zc, r)) return false; if (!faces[0].inFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[1].inFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[2].inFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[3].inFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[4].inFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[5].inFront(x0, y0, z0, x1, y1, z1)) return false; return true; } bool ViewportCuller::cubeFullyInFrustum(double x0, double y0, double z0, double x1, double y1, double z1) { x0 -= xOff; y0 -= yOff; z0 -= zOff; x1 -= xOff; y1 -= yOff; z1 -= zOff; double xd = (x1 - x0) / 2.0f; double yd = (y1 - y0) / 2.0f; double zd = (z1 - z0) / 2.0f; double xc = x0 + xd; double yc = y0 + yd; double zc = z0 + zd; double r = _max(xd, yd, zd) * 1.5f; if (!faces[0].inFront(xc, yc, zc, r)) return false; if (!faces[1].inFront(xc, yc, zc, r)) return false; if (!faces[2].inFront(xc, yc, zc, r)) return false; if (!faces[3].inFront(xc, yc, zc, r)) return false; if (!faces[4].inFront(xc, yc, zc, r)) return false; if (!faces[5].inFront(xc, yc, zc, r)) return false; if (!faces[0].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[1].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[2].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[3].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[4].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; if (!faces[5].fullyInFront(x0, y0, z0, x1, y1, z1)) return false; return true; } double ViewportCuller::_max(double a, double b, double c) { return (a > b ? a > c ? c : a : b > c ? b : c); } void ViewportCuller::prepare(double xOff, double yOff, double zOff) { this->xOff = xOff; this->yOff = yOff; this->zOff = zOff; }