#pragma once #include "../Common/UI/UIController.h" class ConsoleUIController : public UIController { public: void init(S32 w, S32 h); void render(); void shutdown(); void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion* region, CustomDrawData* customDrawRegion); virtual CustomDrawData* setupCustomDraw( UIScene* scene, IggyCustomDrawCallbackRegion* region); virtual CustomDrawData* calculateCustomDraw( IggyCustomDrawCallbackRegion* region); virtual void endCustomDraw(IggyCustomDrawCallbackRegion* region); protected: virtual void setTileOrigin(S32 xPos, S32 yPos); public: GDrawTexture* getSubstitutionTexture(int textureId); void destroySubstitutionTexture(void* destroyCallBackData, GDrawTexture* handle); static void handleUnlockFullVersionCallback(); }; extern ConsoleUIController ui;