#pragma once #include "../../Common/Leaderboards/LeaderboardManager.h" class LinuxLeaderboardManager : public LeaderboardManager { public: virtual void Tick() {} // Open a session virtual bool OpenSession() { return true; } // Close a session virtual void CloseSession() {} // Delete a session virtual void DeleteSession() {} // Write the given stats // This is called synchronously and will not free any memory allocated for // views when it is done virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return false; } virtual bool ReadStats_Friends(LeaderboardReadListener* callback, int difficulty, EStatsType type, PlayerUID myUID) { return false; } virtual bool ReadStats_MyScore(LeaderboardReadListener* callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) { return false; } virtual bool ReadStats_TopRank(LeaderboardReadListener* callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) { return false; } // Perform a flush of the stats virtual void FlushStats() {} // Cancel the current operation virtual void CancelOperation() {} // Is the leaderboard manager idle. virtual bool isIdle() { return true; } };