#pragma once #include "../media/xuiscene_tutorialpopup.h" #include "XUI_CustomMessages.h" class Tutorial; class CXuiCtrlCraftIngredientSlot; #define TUTORIAL_POPUP_FADE_TIMER_ID 0 #define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1 #define TUTORIAL_POPUP_MOVE_SCENE_TIME 500 class CScene_TutorialPopup : public CXuiSceneImpl { private: Tutorial* tutorial; // A scene that may be displayed behind the popup that the player is using, // that will need shifted so we can see it clearly. CXuiScene *m_interactScene, *m_lastInteractSceneMoved; bool m_lastSceneMovedLeft; bool m_bAllowFade; int m_iPad; CXuiHtmlControl m_description; CXuiCtrlCraftIngredientSlot* m_pCraftingPic; CXuiControl m_title; CXuiImageElement m_image; CXuiControl m_fontSizeControl; int m_textFontSize; D3DXVECTOR3 m_OriginalPosition; protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_TIMER(OnTimer) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Title, m_title) MAP_CONTROL(IDC_Description, m_description) MAP_OVERRIDE(IDC_XuiInventoryPic, m_pCraftingPic) MAP_CONTROL(IDC_XuiImage, m_image) MAP_CONTROL(IDC_FontSize, m_fontSizeControl) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnTimer(XUIMessageTimer* pData, BOOL& rfHandled); HRESULT OnDestroy(); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_TutorialPopup, L"CScene_TutorialPopup", XUI_CLASS_SCENE) private: HRESULT _SetDescription(CXuiScene* interactScene, LPCWSTR desc, LPCWSTR title, bool allowFade, bool isReminder); std::wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc); std::wstring _SetImage(std::wstring& desc); HRESULT _SetVisible(bool show); bool _IsSceneVisible(); void UpdateInteractScenePosition(bool visible); public: static HRESULT SetDescription(int iPad, TutorialPopupInfo* info); static std::wstring ParseDescription(int iPad, std::wstring& text); static HRESULT SetSceneVisible(int iPad, bool show); static bool IsSceneVisible(int iPad); };