#pragma once #include "../media/xuiscene_trialexitupsell.h" #define TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME 3000 #define TRIAL_EXIT_UPSELL_IMAGE_COUNT 8 class CScene_TrialExitUpsell : public CXuiSceneImpl { private: static WCHAR* wchImages[TRIAL_EXIT_UPSELL_IMAGE_COUNT]; protected: CXuiImageElement m_image1, m_image2; XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_TIMELINE_END(OnTimelineEnd) XUI_ON_XM_TIMER(OnTimer) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiImage1, m_image1) MAP_CONTROL(IDC_XuiImage2, m_image2) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled); HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled); int m_iPad; bool m_bCanExit; bool m_bFadeStarted; bool m_bShowingImage1; unsigned char m_imagesShown; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_TrialExitUpsell, L"CScene_TrialExitUpsell", XUI_CLASS_SCENE) };