#pragma once #include "../media/xuiscene_settings_options.h" #include "XUI_Ctrl_SliderWrapper.h" #include "XUI_CustomMessages.h" #define SLIDER_SETTINGS_AUTOSAVE 0 #define SLIDER_SETTINGS_DIFFICULTY 1 #define OPTIONS_SLIDER_SETTINGS_MAX SLIDER_SETTINGS_DIFFICULTY + 1 class CScene_SettingsOptions : public CXuiSceneImpl { protected: CXuiCtrlSliderWrapper m_SliderA[OPTIONS_SLIDER_SETTINGS_MAX]; CXuiControl m_DifficultyText; CXuiCheckbox m_ViewBob; CXuiCheckbox m_InGameGamertags; CXuiCheckbox m_Hints; CXuiCheckbox m_Tooltips; CXuiCheckbox m_MashUpWorlds; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiViewBob, m_ViewBob) MAP_CONTROL(IDC_XuiInGameGamertags, m_InGameGamertags) MAP_CONTROL(IDC_XuiShowHints, m_Hints) MAP_CONTROL(IDC_XuiShowTooltips, m_Tooltips) MAP_CONTROL(IDC_XuiSliderAutosave, m_SliderA[SLIDER_SETTINGS_AUTOSAVE]) MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderA[SLIDER_SETTINGS_DIFFICULTY]) MAP_CONTROL(IDC_XuiDifficultyText, m_DifficultyText) MAP_CONTROL(IDC_XuiMashUpWorlds, m_MashUpWorlds) END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled); HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart(XUIMessageTransition* pTransition, BOOL& bHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); int m_iPad; static int m_iDifficultySettingA[4]; static int m_iDifficultyTitleSettingA[4]; static int m_iAutosaveSettingA[4]; D3DXVECTOR3 m_OriginalPosition; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CScene_SettingsOptions, L"CScene_SettingsOptions", XUI_CLASS_SCENE) private: bool m_bMashUpWorldsUnhideOption; };