#pragma once #include "../Media/xuiscene_container.h" #include "XUI_Scene_AbstractContainer.h" #include "XUI_CustomMessages.h" #include "../UI/IUIScene_ContainerMenu.h" //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneContainer : public CXuiSceneAbstractContainer, public IUIScene_ContainerMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CXuiSceneContainer, L"CXuiSceneContainer", XUI_CLASS_SCENE) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_DESTROY(OnDestroy) XUI_ON_XM_TIMER(OnTimer) // Poll stick input on a timer. XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() // Common to all abstract container scenes MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS(m_sceneGroup) MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText, m_InventoryText) MAP_OVERRIDE(IDC_Container, m_containerControl) MAP_CONTROL(IDC_ChestText, m_ChestText) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled); HRESULT OnDestroy(); // HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) // { return S_OK;} virtual void InitDataAssociations(int iPad, AbstractContainerMenu* menu, int startIndex = 0); private: CXuiCtrlSlotList* m_containerControl; CXuiControl m_sceneGroup; CXuiControl m_ChestText; virtual CXuiControl* GetSectionControl(ESceneSection eSection); virtual CXuiCtrlSlotList* GetSectionSlotList(ESceneSection eSection); };